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Silencing Stare - Destroys magical armor and silences those within a cone from the player.Infect - Deals physical damage and sets diseased for two rounds if the target is missing their physical armor.Raining Blood - Summons a cloud to rain blood and cause characters caught in the storm to gain the bleeding status if they do not have physical armor.Mosquito Swarm - Summon a swarm of mosquitos to attack a target dealing physical damage and causing them to bleed if they do not have physical armor.Blood Sucker - The player can absorb puddles of blood around them to heal themselves.Terrain Transmutation - Trade the statuses on two different spots of land.The player bleeds poison and lasts for two days.
#Divinity original sin 2 wiki class skills skin
Poisonous Skin - Grants immunity to poison damage and halves the player's resistance to air damage.Flaming Skin - Grants immunity to fire damage, weakens the player against water-based magic, and causes the player to bleed fire.Flay Skin - Destroys magical armor and halves all resistances on a target.Medusa Head - Summons a head of snakes that give the player a petrifying aura and the petrifying visage skill.Summon Oily Blob - Summons an amorphous blob of oil to attack the player's enemies.It also removes burning, necrofire, poisoned, and bleeding. Skin Graft - Resets all of the player's cooldowns.Heart of Steel - Regenerates the player's physical armor.Bull Horns - Summons horns unto the player's head granting them the skill, Bull's Rush.Tentacle Lash - Turns the player's arm into a tentacle and hitting a targeted enemy for 125% physical damage and setting atrophy on the enemy.Thick of the Fight - Grants the player a damage bonus for each character around them.Onslaught - Attack five separate times, each one dealing 60% damage.If the target dies within the next two rounds, the player will be healed and receive armor bonuses.
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Battering Ram - Dash forward in a line that deals 50% physical damage and knocks down enemies who do not have any physical armor.If the player wants to balance the class by allowing it to support itself a skill line like Polymorph or Necromancer should be considered. If the player wants to keep the class explosive, dangerous, and destructive, adding Warfare may be a good option. Due to the skill lines that the Wizard starts with there are several directions that the player could take the class in with an added skill line.
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